presents:
Greetings, and welcome to the official web page of Game On!, the Ennis & Nancy Ham Library's video game and tournament event !
It seems like an odd fit, doesn't it?
We all know the stereotypical image of a librarian: a middle-aged woman with
thick glasses, a cardigan sweater, her hair tied tightly in a bun, and her index
finger firmly pressed against her lips in a "SHUSH!" position.
Similarly, the popular image of a video game player is just as stereotypical: a gangly, pimple-faced teenaged boy, born with a game controller in both hands, his eyes glazed over from staring at the TV screen, and afraid to venture out of his parents' basement into the real world.
The bottom line is that neither librarians nor gamers are as monolithic as the news and media portray them. Librarians love to have fun just as much as their clients do. The Ham Library staff enjoys hobbies as diverse as reading, music, art, sports, travel, cooking, writing, collectibles, church activities, and, yes, gaming.
The days are long passed since the time that libraries were thought of as warehouses of books. Today, our profession is geared toward service, rather than storage; people, rather than products; what we can do, rather than what we have on hand.
Likewise, gamers come from all demographics.
36.5 percent of
adults in the
Gaming is no longer a solitary activity. Multiplayer online gaming allows gamers to work together to accomplish their objectives, thereby building communication, leadership, and teamwork skills on a grand scale and undermining the misconception that gamers lack in social skills. The world wide web has been instrumental in helping bridge the gaps between gamers of many various generations, social classes, geographic borders, and languages.
Gamers are consumers, too, and libraries will need to cater to their unique
information needs. Video games form a substantial portion of the revenue
generated in the entertainment industry.
NPD Group
sites that video game sales in the year 2006 reached a record of $13.5 billion in the
Does the future have a place for gaming at most public and academic libraries? With technology changing rapidly, who can say? Although the Ham Library does not have a video game collection at this time, we feel that we can embrace a technology that has been in existence since Pong first debuted in 1972, and has spawned generations of avid fans. Breaking barriers is what libraries are all about, so we hope that you consider our game nights a giant leap toward meeting the needs of you, our Rochester College community, and cementing lasting relationships for lifelong learning and entertainment.
Here are some of our inspirations for Game On!
Eli is the Information Technology Manager at Ann Arbor District Library.
An avid gamer since the days of the Atari 2600, Eli has merged his passion and his
profession with dramatic success. Throughout the year, he serves as host
and master of ceremonies at AADL's game tournaments. Eli also presents
seminars on gaming culture and tournaments. The program is designed to
teach librarians how to plan, promote, and host game tournaments. His first book, Gamers... In the Library?!: The Why, What, and How of Videogame Tournaments for All Ages was published in July, 2007, by the American Library Association.
Eli's tournaments include a huge projector screen, multiple televisions and game consoles, food, and prizes. Featured games include Super Smash Bros. Melee, Mario Kart Double Dash, Pokemon, Guitar Hero, and Dance-Dance Revolution. The tournaments are so popular that college students come from far and wide to audition for the coveted position of color commentator. Ann Arbor's public access cable television station films the tournaments and broadcasts them.
Located in Chicago, Illinois, the Museum of
Science and Industry presented
GAME ON, an exhibit displaying the history and culture of video games. In
the summer of 2005, visitors ranging from avid gamers to curious tourists got a
chance to see and play numerous games. The featured games included early
gems, such as Pong and Space Invaders, and progressed through the decades,
culminating with today's rhythm and music games, such as Donkey Konga and
DDR, as a precursor to the future of gaming. There were also displays about the
impact of gaming on marketing and industry. Video games have been used to
promote such products as clothing, books, action figures, breakfast cereals, and
Saturday morning cartoons.
One of the museum's visitors that summer was Rochester College's own Brian Angell. He loved the exhibit so much that he has adopted its name for our campus' game nights.
These universities regularly host game events and tournaments. Lynn Sutton and H. David "Giz" Womack from Wake Forest published an article about their game nights in College & Research Libraries News.
The various video games that we have enjoyed over the last 35 years. This list is hardly exhaustive, but consider it the highlights.
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| Pong | Space Invaders | Pac-Man | Donkey Kong |
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| Super Mario Bros. | The Legend of Zelda | Contra | Metroid |
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| Mega-Man | Punch-Out | Dragon Warrior | Final Fantasy |
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| Tetris | SimCity | Mario Kart | Street Fighter |
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| Crash Bandicoot | Super Smash Bros. | Dance-Dance Revolution | Madden NFL |
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| Halo | X-Men: Legends | Guitar Hero | Wii Sports |
CHAMPION: DAVID VENET
RUNNER-UP: Nick Timmer
THIRD PLACE: Alex Venet
CHAMPION: SANDY ANGELL
RUNNER-UP: Ken Boke
THIRD PLACE: Josh Woollard
CHAMPION: NICK TIMMER
RUNNER-UP: Christian Eaves
THIRD PLACE: Tim Storm
CHAMPION: KENNETH COX
RUNNER-UP: Sarah Armes
CHAMPION: ELIOTT KING
RUNNER-UP: Christian Eaves
Serena Conrad
Dwayne Dalton
CHAMPION: ERIC PHIFER
RUNNER-UP: Derek Williams
THIRD PLACE: Cam Cohu
CHAMPION: WAYNE BEASON
RUNNER-UP: Keri Rayment
THIRD PLACE (tie): Dwayne Dalton/Phil Travis| PS1 | PS2 | N64 | Game Cube | Wii | X-Box |
|---|---|---|---|---|---|
| Q-Bert | Crash Bandicoot: Warped | Dr. Mario 64 | Mario Kart Double Dash | Mario Kart Wii | Dungeons & Dragons: Heroes |
| Tetris Plus | Dance Factory | Mario Kart 64 | Mega-Man Anniversary Collection | Metroid Prime 3: Corruption | Eragon |
| DDR Max 2 | Mario Party 64 | Super Smash Bros. Melee | Super Smash Bros. Brawl | Mechassault 2: Lonewolf | |
| Guitar Hero | Rampage: World Tour | Wii Play | Star Wars: Battlefront II | ||
| Guitar Hero II | Super Smash Bros. | Wii Sports | Star Wars: Jedi Starfighter | ||
| Guitar Hero III: Legends of Rock | Terminator 3: Rise of the Machines | ||||
| Madden NFL 2006 | |||||
| Marvel: Ultimate Alliance | |||||
| Midway Arcade Treasures | |||||
| Namco Museum | |||||
| Soul Calibur II | |||||
| Tekken: Tag Tournament |
More titles to come...
Remember: You can bring your own consoles and games for additional play!
Game On! is open to the entire Rochester College community, as well as family and friends.
The GAME ON blog is located on Blogger. If you would like to contribute your opinions about how to make GAME ON even better, be sure to stop by. We'd love to hear from you.
If you are just coming for the fun of it, and are NOT interested in competing in the tournament:
If you ARE going to compete in the tournament, then registration is REQUIRED!
There are four ways to register for the tournament.
There is NO cost to attend!
Game On! would not be possible without the help of our dedicated students and staff members who have helped by contributing games, consoles, controllers, televisions, projectors, screens, speakers, food, beverages, prizes, and their time.
If you would like to volunteer to help with our next Game On! event, then please call or email the Ham Library. We are always looking for additional gaming hardware and software for the following systems.
Please provide a list of game titles which you can contribute. NO M-rated games, please.
NOTE: Due to subscription policies, these articles cannot be hyperlinked. To view them, please visit the Ham Library and use the databases listed.
GAME ON @ the Ham Library page designed and coded by Brian Angell.
Special thanks to Ham Library director Allie Keller for giving the green light to GAME ON!
Also, many thanks to Jeanette Macadam for her tireless support of the Ham Library and GAME ON!
Finally, thanks to Bruce Childs for co-planning, co-hosting, and emceeing our GAME ON! events.